![]() Other combinations of melee weapons might require the players to land more than four hits. ![]() It is possible to take out these big variants with four fully charged melee hits by Sledgehammers. On rare occasions, large-sized sleepers ( Big Strikers, Big Shooters or other variants found deep within the complex) are encountered. Sleepers have usually a lighter skin tone, however, occasionally, a darker-skinned can spawn, specifically in Hordes, which also can be found in the dormant state rarely. The sleepers have the power to breach doors. While weak individually, a large group can easily overwhelm the team by sheer numbers. It is possible to prevent a sleeper from alerting others by killing it or staggering it with a shove. They will then let out a screeching call a few seconds after it, which in turn will alert any sleepers in the same room as it. However further continuous disruption (let it be in the form of sound, light, or movement) in this second stage will cause them to awake and attack the source of the disturbance - the player. After being initially disturbed, there is a second phase where the sleeper's body will begin to flash rapidly and spasm about, which will calm down after a few seconds once the disturbance has stopped. Should they be approached by a player, they will begin to glow, indicating heightened awareness of their surroundings. They emit distinctive sounds while dormant (these sounds being different depending on the variant), making it relatively easy to locate their whereabouts. Sleepers in their humanoid form are mutated humans of pale skin and mangled body parts found in every corner of the Complex in varying numbers. When a certain number of people have completed the tiers that lead up to those expeditions, the locked ones will become accessible.These enemies do not move from their spawning locations When we release the update, it will have a number of the expeditions locked. “The update will include 10 new maps in total but we’re trying out an exciting new feature, Warden Restriction. Simon Viklund, co-founder of 10 Chambers, added: Players will have to unlock some of them though. When the update is released on March 31st, it will also include a total of 10 new expeditions. Visible in the video are also two new weapons: A machine pistol and a burst rifle. ![]() As you can see in the video, it gets intense.” One team member will need to type in commands that are only visible on the screens of the three other players – who will need to shout them, while also combating an onslaught of monsters. On this particular expedition, players need to work together to establish an external uplink from a terminal. “GTFO doesn’t hold any hands and places demand on cooperation from the start communicate with your team to find out if they see any signs on the walls or doors, to make progress. Ulf Andersson, founder of 10 Chambers, said: Finding your way involves looking for signs on walls and doors, and accessing data hidden in computer terminals scattered across the facility. It’s up to the team to find out how to get to this terminal GTFO doesn’t give many clues such as waypoints or directions. In the video, you can see the group of four pursuing the objective to locate a “ TERMINAL_546” and from that, establish an external uplink. The game takes place in a terrifying underground facility called “ the Complex”, where your team’s survival relies on your ability to communicate, coordinate… and count your bullets. GTFO is a 4-player co-op action/horror FPS game for hardcore gamers looking for a challenge. In order to showcase these new features, the team has also released a new video that you can find below. This new update will bring to the game new levels, new enemies and new weapons. 10 Chambers Collective has announced that a massive new update will come out for GTFO on March 31st.
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